Netinfo Security ›› 2026, Vol. 26 ›› Issue (6): 967-976.doi: 10.3969/j.issn.1671-1122.2026.06.010

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A Stochastic Game Model for Host Scanning and Anti-Scanning

XIE Xiaomin1,2,3, LI Pengdeng1,2,3, LIU Yuan1,2,3(), TIAN Zhihong1,2,3   

  1. 1 Cyberspace Institute of Advanced Technology, Guangzhou University, Guangzhou 510006, China
    2 Guangdong Provincial Key Laboratory of Industrial Control System Security, Guangzhou 510006, China
    3 Huangpu Research School of Guangzhou University, Guangzhou 510000, China
  • Received:2025-06-12 Online:2026-06-10 Published:2026-07-27
  • Contact: LIU Yuan E-mail:yuanliu@gzhu.edu.cn

Abstract:

In the field of cyber space mapping and anti-mapping, attackers mostly use the batch scanning strategy based on breadth-first search to detect online active hosts and identify potential malicious targets. Defenders mainly adopt the method of setting network traffic thresholds to identify malicious scanning behaviors. However, due to the dynamic and ever-changing nature of the network environment and the flexibility of opponents’ strategic adjustments, traditional static strategies have serious deficiencies in dynamic adaptability. To address this issue, this study designed a stochastic game model for host scanning and anti-scanning. It transformed the continuous grouped scanning process into a Markov decision process, precisely depicting the evolutionary mechanism of the dynamic strategies of both sides. By using the improved asymmetric Nash Q-learning algorithm, the approximate equilibrium solution was successfully obtained. Experimental results show that the dynamic strategy adopted under equilibrium conditions has significant advantages in terms of comprehensive benefits compared with traditional fixed strategies.

Key words: host liveness detection, packet scanning, traffic detection, threshold setting, stochastic game

CLC Number: