Netinfo Security ›› 2020, Vol. 20 ›› Issue (9): 32-36.doi: 10.3969/j.issn.1671-1122.2020.09.007

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Applied Research of Unsupervised Machine Learning in Game Anti-fraud

XU Yu, ZHOU You, LIN Lu(), ZHANG Cong   

  1. Hangzhou Fuyun Network Technology Co., Ltd., Hangzhou 310000, China
  • Received:2020-07-16 Online:2020-09-10 Published:2020-10-15
  • Contact: Lu LIN E-mail:lu@fuyuncn.com

Abstract:

As the online game market continues to grow, there are more and more events of "get a deal" happen in the online game, which has had a serious impact on the balance of game assets, especially the interests of game publishers. This paper proposed a game bot detection method based on unsupervised machine learning, this method focused on discovering the differences in behavior between game bots and human players, introduced the word2vec idea to process the event type vector, discovered game bots and new fraud patterns through cluster analysis. After applied unsupervised machine learning to the online game anti-fraud engine, the accuracy of online game bot detection increased by about 8%, greatly improve the detection accuracy rate.

Key words: unsupervised machine learning, time series, game bot, game anti-fraud

CLC Number: